Golems attack enemies for a fixed period of time. Evie takes damage when her Golem is attacked. If Evie becomes incapacitated, her Golem dies. To use this spell, Evie must have a Healing Rune assigned to a quickslot. Go to official site. This process can take up to 24 hours, and we appreciate your patience. February 13, in Bug Reporting. I just started playing and I've always remembered wanting to get the Golem skill. Now, as I remembered it, it was a level 42 skill. She has 5 Mana Shields and every time she is hit, a set number of her Mana Shields is removed depending on the force of the attack.
An example; getting hit by a normal mob monster would take only one Mana Shield, while getting hit by a boss monster such as the White Polar Bear would remove a couple, possibly the whole 5. But, if you happen to have a small amount of shields, like one or two, and the force of attack is too powerful, the shields will break and deal damage to you like normal!
Luckily, the Mana Shields do recharge at a relatively good amount of time, around 30 to 40 seconds for each Mana Shield, with about 5 seconds in between when multiple Shields are destroyed at the same time. To my experience, you can take a hit or two from a White Polar Bear before actually any damage is done to you. At which point, you can run around and dodge until your mana shield are recharged!
Honestly, this is a great gift bestowed on Evie. Evie is also given an extra equipment slot at an early level. This is great as you will always have at least runes to use spells or alchemy during battle, and leaving you just enough space for the basic needs like campfire, potions, or armor repair kits. Evie has a very low Weight capacity, a poor little 70, so sadly, the only thing she will be wearing is Cloth Armor and maybe a piece of Light Armor at an early level.
I would recommend to sticking with Cloth Armor until you attain Weight Mastery at which point you can look forward to wearing Light Armor, and possibly pieces of Heavy Armor.
There are two stats which greatly contribute to the role of Evie, first is Intelligence which gives additional damage to Magic attacks, along with being able to pick up heavier objects. Both of these Stats should be top priority when you decide to rank your Mastery Skills. For your equipment, you want to wear Equipment that gives your the most Intelligence and Agility.
Those above is true for both Staff and Scythe wielding Evie, as they both have attacks which are governed by Magic, and are very big damage dealers. As a Staff Evie, you will be focusing on those two Stats, and you want to acquire anything that gives you more Int and Agility. As a Scythe wielding Evie, you will be focusing on both those Stats in addition to Strength and Will. In which case you will want to get Rank A of every Stat Mastery skill, and you will want to wear Equipment that will give you all 4 Stat bonuses, or at least 3 of them at the minimum.
The Staff is even a worthy weapon to be used in close combat and usually has higher melee damage then its actual magic damage, although no where good compared to the high attacks of Swords and Hammers, and Scythes. The Blink skills works like a teleporting skill and allows you to move through monsters, so after you finish your strings of attacks, you can warp behind your enemy to completely evade all attacks.
If you prefer being a pure Mage, wielding a Staff is the way to go, as the Firebolt Spell is very powerful, and you can use the Spells from far away, as opposed to Scythe wielding Evie where everything is close and dangerous. So all in all, wielding a Staff favors high damaging Magic Spells from long range, while wielding a Scythe favors close combat and brutal finishes.
These three skills are basic and get used to using them often. At bosses, use Firebolt once it is down, then use Stamina Recovery right after, then put in an additional Firebolt.
This is a basic technique you will use often against Bosses. After that, save your AP until you get more skills. If you know you are going to be a Scythe Evie, you want to save as much AP as you can and put your Skills like the above said, and try not to rank any bolt spells. Anyway, feel free to read some more specific guides on Evie to know what to rank, enjoy the rest!
Alchemy: Mana Pistol. The level of the turret increases as you rank up the skill, dealing more damage with every rank. One, where mobs spawn a lot, where it would be able to fire at lots of targets, or boss battles, but even then, I doubt the Boss will be in range of the turret, because it will most likely move a lot. In my opinion, the usefulness of this skill is low, and I would not rank it anytime soon.
Alchemy: Mercury Binder. Unlike Mana Pistol, this skill is actually somewhat useful, especially against a large number of mobs. It creates a perfect opening for you and your party by nullifying the enemies movement. With such a skill like this, you can instantly stop an enemy from doing anything to you, and have more then enough time to cast Firebolt to finish them off or continue to deal more damage without the worry of being hit!
Alchemy: Summon Golem. Using Alchemy to Summon a Golem out of almost anything can be fun and dangerous to the enemy. If you are going to rank any Alchemy Skills, this has to be the first one you rank, as there is no better help than a 20 foot giant of rubble crashing down on your opponents. Creating a Golem requires lots of objects in the vicinity to make, but once it is made it is essentially like having an extra party member with you.
There are tweaks though, some of the damage that is taken to the Golem also damages you directly, bypasses the Mana Shields. User Info: gejsiv.
User Info: cookietheif. I don't like golems. There slow, they get in the way, push you away from the boss from time to time and has gotten me killed because I couldn't see the boss. What's a Sig? User Info: AlexandraRaiden. I always liked summoning beasts I'm pretty sure when I am able to get the golem i will abuse him allot when playing solo. Also the getting killed because you couldn't see the boss, uuhm o. Friend I've got the netherworld in my pocket!
Fear my level prinny army! The blue light from the golem is annoying imo. And so this popped in my head when he said "I've got the netherworld in my pocket! User Info: Akeras.
One thing I would like to say, please ASK your team if they mind the golem or not. This is because while the golem is powerful, it DOES get in the way of Lanns and Fionas sometimes, easily causing deaths that otherwise would not happen. Having seen a few gameplay video's It seems like the above poster says is best or warn them that you are going to summon it. User Info: Nucleartwig. I generally don't mind golems.
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