How long to max temple trekking




















You must then cook the snail meat and feed it to the inhabitants. If you burn some of the food or for some reason cannot feed all of the inhabitants, then you must wait until they turn into Ghasts and defeat them. A druid pouch is absolutely necessary unless you wish to spend alot of time here.

There are logs and limbs on the ground if you need to fill your pouch and your follower does have some of their own I suggest you use this to your advantage.

I f you have plenty of druid pouch charges and do not care whether they are exhausted or not, then I suggest running through the middle of all the ghasts. This will hold the Ghast in place until you attack them, meaning that they cannot attack you all at once. The ghasts also provide 30 prayer xp upon being slain and drop decent herbs from time to time.

Once the Ghasts have been defeated, move on. Surprisingly enough, the juvinates do NOT increase in level as the difficulty increases, only numbers. If you recall from the quest, you can only damage juvinates with a silver weapon. These are rather easy on the easy path, but incredible hard on the hard path as they can easily pile your follower and sometimes do NOT change target when hit. After they are killed, you may skin the dead swamp snake to obtain snakeskin a knife is required.

Toolbelt does work. They can provide snakeskin per snake and a full inventory or snakeskin is likely after completing this task on the hard path. Snakeskin varies in price, but usually sticks around 1k each.

Aside from the snake event, this is the hardest event to receive as the nail beasts hit 3 times for every attack about the speed of a longsword and can easily pile your follower. It is advised to at least collect the charms as this is the only way to obtain them. These snails hit with and incredibly powerful ranged attack and can easily pile and kill your follower. They may or may not be aggressive, but they will turn their attention to you over your follower if you attack them.

It is ideal to pray range and keep the snails off of your follower. If you do not have an adequate prayer level or enough prayer to defend yourself, a snelm can be used to greatly reduce the snails' ranged attack. The snails drop Snail Shell or Perfect Snail Shell which can be sold to the cave goblins same as with long bones and such for about gp.

Protect melee is advised as you will want to run around the outside area of the graveyard to lure all of the skeletons toward the center. Once you have lured all the skeletons, make a quick run around the fence in the center and into the second opening. This will ensure that all the skeletons are at least within one square of the fence.

You may then click on the tomb in the center which will unleash holy power and destroy any surrounding skeletons. Don't worry if you misclick once or fail to kill all of the skeletons in one hit as you will have two chances to do so. Simply click on the tomb again to unleash a second holy blast.

If you fail to kill the skeletons with the second holy blast, you must defeat the remaining skeletons yourself. Remember: Salve Amulets DO work against skeletons. Also, this event is ONLY available on the medium and hard tasks. For this reason, the Vyrewatch task is only available after completing the Legacy of Seergaze quest. However, this is not the fastest method for collecting Vrye Corpses.

Simply spam click the southern tree to cut a total of three vines from it, then click one of them in your inventory to tie them together. Escorting weaker followers means a greater number of monsters will attack when a monster attack event occurs. Round-Robin format each team plays all other teams in the league once , Overlap: Enabled. To fill their pack, use a food item on them.

You can choose who to escort by using the noticeboard at the start point at Paterdomus or in Burgh De Rott. Gold per hour: k, this can be higher, depending on the path you take and how fast you are. Requires Darkness of Hallowvale. The number of monsters a player defeats on a Trek or Ramble will largely determine the size of reward. After giving food to the follower it is recommended to then return to the bank to retrieve additional food for the trip.

You can choose who to escort by using the noticeboards at the start points in Paterdomus or Burgh De Rott. Once an event occurs, the player and follower are pulled into the event area. Once you have finished the escort mission, go down to the boat house, which is in the southernmost part of town. Unless you are wearing an Efaritay's aid, Vampyre Juvinates can only be harmed by relatively weak silver weapons.

Temple Trekking starts at the town of Burgh de Rott by the northern gate. If desired food can also be taken back out if it has just been put in. You also need at least 34 levels in farming at the lowest level, but the suggested level is 74 farming for this guide. The reward amount is determined by how many monsters are fought and what level they were, and how many puzzle events were completed. Because of this, a, Uses a Magical Ranged attack that easily penetrates melee defence and hits up to 18 when not wearing a, Shrieking beasts that attack with a flurry of claws and bites, hitting three times in a single strike.

Each piece equipped increases Woodcutting experience by 0. A player can start at either side. Burgh de Rott Ramble starts on the east side of the River Salve just outside the temple. While on your travels you will encounter many obstacles, ranging from Ghasts to bogs or giant snails, you will have to defend your villager through thick and thin or you'll get nothing for the task. During the past week we have made changes to all categories of EHP rates.

But fear not, it will not affect the most prestigious skilling competition! The Paterdomus temple and Nature Spirit altar are quite close by to the start of each route. Equipping any piece of the outfit requires a Woodcutting level of A case study of 30 Treks shows that guiding the strongest followers on Route 3 tends to average a Trek rating of The quest has very low requirements, so you should be able to get through it without major complications. There are a total of six people that can be escorted - three people for the journey to the Temple and three for Burgh De Rott.

Each tome has a fairly high value for alchemy for low alchemy, for high ; tomes for undesired skills may be better used to this end. Certain monsters in the events can hit hard so Protect prayers come in handy. They will "open their backpack" which opens the Follower Inventory, and complete list of food items they will accept and spaces remaining. A journey fails if the player or follower is killed. The people to escort are divided into 3 groups: easy, medium and hard. Take your favorite fandoms with you and never miss a beat.

Temple Trekking is a very simple concept for a mini-game: get a villager of Burgh de Rott from point A to point B. Each piece equipped respectively increases experience by 0.

This means the player's body will typically be a meat-shield between fairly strong melee enemies and the follower. Arqade is a question and answer site for passionate videogamers on all platforms.

It only takes a minute to sign up. Connect and share knowledge within a single location that is structured and easy to search. I've read various wiki articles and guides on how to get through the activity, and playing a few routes, I noticed that the number of levels that a companion levels up each time seems to gradually decrease as his level increases. However, none of the guides I've looked at give me any idea of how many times I'll have to play this game to level up my companions.

Does anyone know an approximate, ballpark number for how many trips it would take to get each tier of companion easy, medium, hard up to level 99? In my experience, there are far too many factors that cause the partners' rates of growth to vary, including which path you decide to take, how many challenges you eventually face of each type, and how much work your partner ultimately does in combat. So, unfortunately, it's difficult to say for sure I remember getting one of the Easy companions from 1 to 99 after spending about 10 total hours on them, spread out over three days; if memory serves, I took only easy paths, and since I loaded them up with food beforehand, I pretty much sat back and let them do most of the fighting where possible, so they gained levels fairly quickly.

Considering that the Medium and Hard partners are generally more fragile until they get over the hump level 50 or so , I'd say you should probably expect to put hours worth of cumulative gameplay into the Medium ones and at least 72 hours for the Hard ones if you follow the same strategy.

NOTE: When I say "cumulative gameplay", I mean time spent in-game, so don't rely strictly on my numbers; everything really depends on how YOU play the game, and the numbers I've given you are estimates based on my own experiences, so you may work faster or slower than I've detailed here.

One piece of advice: try to avoid burning out. Set some Trekking goals for a certain span of time, then do some other things once you reach that goal and come back to it after a short while. This is coming from a guy who has spent the last year working on 99 Smithing on non-members work Level 94 at time of post , so you can believe me when I use the old adage: "everything in moderation".

If you have the correct equipment in your inventory for easy Trekking - it should take you no longer than a few days - providing this is the only thing you do on RS when you're logged in. However, now with the introduction of EOC - this will take a bit longer. I would estimate around 2 weeks maximum.

I leveled them all to about 30 in the easy paths then I realized that it's very difficult to get them to kill anything in those, if you are doing this at a high level it's very possible to aggro the minions in medium path, and afk for ten minutes while your companion kills everything on the map only to check in now and then to see if he hasn't gotten stuck in a building or something.



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